Rocket League Mechanics List

This list covers the most common Rocket League mechanics you will need to learn: shooting, aerials, air plays, dribbling, defense, and movement. Pick a name to open matching training packs. On the next page, set Rank

if you want packs for your rank.

Shooting

Ground Shots

Shots from the ground, not from the air.

Wall Shots

Shots that start from the wall.

Redirects

Touching a pass or bounce so it changes path into the net.

Power Shots

Hard shots that use speed and a clean first touch.

More in Shooting

Pinches

Squeezing the ball between your car and a surface for a hard shot.

Bounce Shots

Shots timed off a bounce from the ground or wall.

Backboard Shots

Shots off your backboard or the far backboard.

Aerials

Aerials

Flying to meet the ball in the air.

Air Roll

Rolling your car in the air to aim and control.

More in Aerials

Fast Aerial

Jumping twice quickly to reach the ball sooner.

Tornado Spin

Air rolling while flipping to twist around the ball.

Stall

Canceling flip momentum to hang in the air.

Air Plays

Air Dribbles

Keeping the ball on your hood while flying.

Double Taps

Two touches in the air, often off the backboard.

Flip Resets

Getting all four wheels on the ball to regain a flip.

Ceiling Shots

Leaving the ceiling to shoot or set up an aerial.

More in Air Plays

Chain Resets

Getting more than one flip reset in a single play.

Ceiling to Flip Reset

Leaving the ceiling into a flip reset on the ball.

Air Dribble Bump

An air dribble that ends by bumping the defender.

Ceiling Musty

A musty flick started from the ceiling.

Pogo

Bouncing the ball on your car repeatedly while flying.

Dribbling

Dribbling

Controlling the ball on the ground, including carries on your car and bounce dribbles.

Flicks

Flipping under a dribbled ball to launch it.

More in Dribbling

Ground Dribbles

Carrying the ball on your hood while you drive.

Bounce Dribbles

Keeping the ball bouncing with light touches for power and timing.

Catching

Soft first touches that settle the ball onto your car.

Musty Flick

A backflip flick with the nose pointed down.

Breezi

A flick that mixes air roll with a late underflip.

45 Degree Flicks

Flicks aimed diagonally instead of straight ahead.

Low Flicks

Fast, low flicks that stay hard to save.

Defense

Shadow Defense

Matching the attacker while staying between ball and net.

Saves

Stopping shots before they cross the goal line.

Backboard

Clearing or challenging balls off your backboard.

More in Defense

Backboard Clears

Strong clears off your own backboard.

Movement

Half Flips

Flipping back, then canceling to face forward again.

Kickoffs

The first touch fight at the start of a play.

Recoveries

Landing and turning so you can boost again fast.

Speed Flip

A diagonal flip cancel used for fast kickoffs and boost.

Wave Dash

Flipping into the ground as you land to keep speed.

More in Movement

Powerslide Cuts

Powersliding to change direction without losing much speed.

Turtle

Driving on your roof, often after a bad landing.

Wall Dashes

Dodging on the wall to gain or keep speed.

Boost Management

Pathing to pads and big boost without wasting boost.

FAQ