Rocket League Mechanics List
This list covers the most common Rocket League mechanics you will need to learn: shooting, aerials, air plays, dribbling, defense, and movement. Pick a name to open matching training packs. On the next page, set Rank
Shooting
Ground Shots
Shots from the ground, not from the air.
Wall Shots
Shots that start from the wall.
Redirects
Touching a pass or bounce so it changes path into the net.
Power Shots
Hard shots that use speed and a clean first touch.
More in Shooting
Pinches
Squeezing the ball between your car and a surface for a hard shot.
Bounce Shots
Shots timed off a bounce from the ground or wall.
Backboard Shots
Shots off your backboard or the far backboard.
Aerials
More in Aerials
Fast Aerial
Jumping twice quickly to reach the ball sooner.
Tornado Spin
Air rolling while flipping to twist around the ball.
Stall
Canceling flip momentum to hang in the air.
Air Plays
Air Dribbles
Keeping the ball on your hood while flying.
Double Taps
Two touches in the air, often off the backboard.
Flip Resets
Getting all four wheels on the ball to regain a flip.
Ceiling Shots
Leaving the ceiling to shoot or set up an aerial.
More in Air Plays
Chain Resets
Getting more than one flip reset in a single play.
Ceiling to Flip Reset
Leaving the ceiling into a flip reset on the ball.
Air Dribble Bump
An air dribble that ends by bumping the defender.
Ceiling Musty
A musty flick started from the ceiling.
Pogo
Bouncing the ball on your car repeatedly while flying.
Dribbling
Dribbling
Controlling the ball on the ground, including carries on your car and bounce dribbles.
Flicks
Flipping under a dribbled ball to launch it.
More in Dribbling
Ground Dribbles
Carrying the ball on your hood while you drive.
Bounce Dribbles
Keeping the ball bouncing with light touches for power and timing.
Catching
Soft first touches that settle the ball onto your car.
Musty Flick
A backflip flick with the nose pointed down.
Breezi
A flick that mixes air roll with a late underflip.
45 Degree Flicks
Flicks aimed diagonally instead of straight ahead.
Low Flicks
Fast, low flicks that stay hard to save.
Defense
Shadow Defense
Matching the attacker while staying between ball and net.
Saves
Stopping shots before they cross the goal line.
Backboard
Clearing or challenging balls off your backboard.
More in Defense
Backboard Clears
Strong clears off your own backboard.
Movement
Half Flips
Flipping back, then canceling to face forward again.
Kickoffs
The first touch fight at the start of a play.
Recoveries
Landing and turning so you can boost again fast.
Speed Flip
A diagonal flip cancel used for fast kickoffs and boost.
Wave Dash
Flipping into the ground as you land to keep speed.
More in Movement
Powerslide Cuts
Powersliding to change direction without losing much speed.
Turtle
Driving on your roof, often after a bad landing.
Wall Dashes
Dodging on the wall to gain or keep speed.
Boost Management
Pathing to pads and big boost without wasting boost.
FAQ
Click a mechanic name. That opens the training packs page for that mechanic.
Tags are labels on packs, like Ground Shots. If that tag exists, the list uses it. If it does not, the list searches for the mechanic name.
On the training packs page, set Rank to your rank. The mechanic choice stays.
Open a pack to practice one mechanic. Open a course when you want a full practice program.